Combat is based around button timing, with different combinations triggering alternate attacks and more attack options unlocking as the player's level increases. Some movement abilities are tied to specific character Abilities. The player can also block with a shield accessory with an enemy being stunned with correct timing, or dodge to avoid attacks. Available weapons include two sword types, two types of daggers, bows, hammers, and chakrams. The real-time combat focuses on the player using their two equipped weapons, and equippable active skills unlocked through skill trees and activated through the players magic point (MP) meter. Completing quests, discovering regions of the world and completing some in-game activities reward experience points which raises the character's level and statistics. Players complete a variety of quests related to the main scenario, self-contained quest lines for groups dubbed Factions, non-repeatable side quests, and repeatable Tasks all available from non-playable characters (NPCs) found through the world's five regions. Navigation is limited to the player walking or running through open areas and dungeon environments, with specific platforms for contextual jumps to lower areas, and the ability to swim through deep water. Each race has unique boosts to different attributes, with further passive enhancements through choosing a patron deity. The Fateless One's gender, appearance, and race (the human Almain and Varani groups, and the Alfar Ljosalfar and Dokkalfar tribes) are customised at the start. Kingdoms of Amalur: Reckoning is a action role-playing game in which players, taking on the role of the Fateless One, explore the fantasy world of the Faelands. The player in combat with enemies, having activated "Reckoning" mode The release saw mixed reviews due to technical issues which were addressed in patches, and the ageing of mechanics considered innovative at release. Re-Reckoning featured adjustments to the gameplay balance and incorporated all previous DLC features. The remaster and expansion were developed by Kaiko and published by THQ Nordic, which had acquired the Amalur intellectual property. A Nintendo Switch port and a third expansion Fatesworn were released in 2021. While Reckoning was praised by critics for its gameplay design and graphics, and it sold above expectations for a new intellectual property, the closure of 38 Studios and Big Huge Games led to the cancellation of a sequel.Ī remastered version subtitled Re-Reckoning was released in 2020 for Windows, PlayStation 4 and Xbox One. Several notable figures contributed to the game's design including artist Todd McFarlane, designer Ken Rolston, and composer Grant Kirkhope. Based on a reworked game prototype created prior to 38 Studios acquiring Big Huge Games, Reckoning was intended to introduce the Amalur universe, but was otherwise developed as a standalone project. Salvatore for their in-development MMORPG Project Copernicus. Production of Reckoning began in 2009 based on the Amalur setting created by 38 Studios founder Curt Schilling and writer R. The playstyle is customized through a combination of weapons types, skill trees, and passive enhancements dubbed Destinies. Gameplay has the Fateless One exploring the open world of Amalur, completing quests and fighting a variety of enemies both in the open world and in dungeons. The Fateless One ends up fighting the rogue Fae Gadflow and his god Tirnoch, who seek to destroy the mortal races. Reckoning follows the story of the Fateless One, a resurrected person freed from the Fate Weave which binds all of Amalur's people. Two expansion packs were released that same year. Kingdoms of Amalur: Reckoning is a 2012 action role-playing game developed by Big Huge Games, and published by 38 Studios and Electronic Arts for Windows, PlayStation 3 and Xbox 360.
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